Batch Material Maker
Turn texture folders into material library in minutes
Turn texture folders into polished, ready-to-use materials in minutes
complete with thumbnails, presets, and batch post-processing.
Designed for artists and studios who value speed, consistency, and a friendly workflow.
Why you'll love it:
Easy Material Creation: Point to a folder and batch‑generate clean Principled BSDF materials with smart PBR map detection.
Thumbnail Rendering: One‑click, studio‑grade thumbnails (on sphere or flat surface)
Post Processing: Batch‑tune base color, roughness, metallic, transmission, normals, bump, and displacement across many materials.
Preset System: Save your studio’s detection rules, naming, and render settings; recall instantly on new projects.
Friendly Interface: A tidy, focused panel in the 3D Viewport Sidebar with clear sections and real‑time progress.
Broad Compatibility: Works with popular libraries and naming schemes, including Quixel, CGAxis, Poliigon, ShareTextures — plus your own.
Key Features:
Batch Import: Scans folders (and subfolders) to match PBR maps: Base Color, Roughness/Glossiness, Metallic, Normal, Bump, Height, ORM, Opacity, Emission, AO.
Smart Detection: Flexible, comma‑separated suffix lists adapt to any naming pipeline.
Asset Browser Ready: Optionally auto‑mark newly created materials as Assets for the Asset Browser.
Rapid Thumbnails: Consistent, high‑quality previews with adjustable exposure and resolution percentage.
Batch Edits: Change values and toggle texture links across selected objects’ materials in a few clicks.
Naming Controls: Prefixing, folder‑based names, and targeted string replace for production consistency.
Presets Anywhere: Store and reuse complete configurations per team, client, or library.
Works with your libraries:
Quixel Megascans
CGAxis
Poliigon
ShareTextures
And any custom/exported sets following common PBR naming