Batch Material Maker

Turn texture folders into material library in minutes

Turn texture folders into polished, ready-to-use materials in minutes
complete with thumbnails, presets, and batch post-processing.
Designed for artists and studios who value speed, consistency, and a friendly workflow.

Why you'll love it:

  • Easy Material Creation: Point to a folder and batch‑generate clean Principled BSDF materials with smart PBR map detection.

  • Thumbnail Rendering: One‑click, studio‑grade thumbnails (on sphere or flat surface)

  • Post Processing: Batch‑tune base color, roughness, metallic, transmission, normals, bump, and displacement across many materials.

  • Preset System: Save your studio’s detection rules, naming, and render settings; recall instantly on new projects.

  • Friendly Interface: A tidy, focused panel in the 3D Viewport Sidebar with clear sections and real‑time progress.

  • Broad Compatibility: Works with popular libraries and naming schemes, including Quixel, CGAxis, Poliigon, ShareTextures — plus your own.

Key Features:

  • Batch Import: Scans folders (and subfolders) to match PBR maps: Base Color, Roughness/Glossiness, Metallic, Normal, Bump, Height, ORM, Opacity, Emission, AO.

  • Smart Detection: Flexible, comma‑separated suffix lists adapt to any naming pipeline.

  • Asset Browser Ready: Optionally auto‑mark newly created materials as Assets for the Asset Browser.

  • Rapid Thumbnails: Consistent, high‑quality previews with adjustable exposure and resolution percentage.

  • Batch Edits: Change values and toggle texture links across selected objects’ materials in a few clicks.

  • Naming Controls: Prefixing, folder‑based names, and targeted string replace for production consistency.

  • Presets Anywhere: Store and reuse complete configurations per team, client, or library.

Works with your libraries:

  • Quixel Megascans

  • CGAxis

  • Poliigon

  • ShareTextures

  • And any custom/exported sets following common PBR naming